## DOUBLE DRAGON III: THE ROSETTA STONE - STORY

After the incredible success of Double Dragon II, Hollywood quickly contacted the rights-holders with a view to making a film based on the famous fighting brothers. The big-screen release was scheduled for some time in 1990, to the extent that American Technos pressed the Japanese teams to quickly develop a third game in the series, in order to have a new release at the same time as the film. For budget reasons, Double Dragon III was not developed by the same programmers and game designers as the first two games, and its budget was reduced to the same size as for the first Double Dragon. Kishimoto Yoshihisa, in addition to having to work with a team from a new studio that lacked experience in video games, was also forced to add features that unfortunately undercut the basic principle of having three-person play and ten playable and interchangeable characters.
On its release, the feedback for the game was negative, with some people going so far as to doubt it had a connection with the two previous games in the series. It was nonetheless praised for its original ideas, such as an upgrade system and triple attacks when the three characters were in the same place. Kishimoto Yoshihisa would still admit that he himself was disappointed at not being having the freedom to create a world worthy of the name due to the restrictions imposed.

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## DOUBLE DRAGON III: THE ROSETTA STONE - STORY

After the incredible success of Double Dragon II, Hollywood quickly contacted the rights-holders with a view to making a film based on the famous fighting brothers. The big-screen release was scheduled for some time in 1990, to the extent that American Technos pressed the Japanese teams to quickly develop a third game in the series, in order to have a new release at the same time as the film. For budget reasons, Double Dragon III was not developed by the same programmers and game designers as the first two games, and its budget was reduced to the same size as for the first Double Dragon. Kishimoto Yoshihisa, in addition to having to work with a team from a new studio that lacked experience in video games, was also forced to add features that unfortunately undercut the basic principle of having three-person play and ten playable and interchangeable characters.
On its release, the feedback for the game was negative, with some people going so far as to doubt it had a connection with the two previous games in the series. It was nonetheless praised for its original ideas, such as an upgrade system and triple attacks when the three characters were in the same place. Kishimoto Yoshihisa would still admit that he himself was disappointed at not being having the freedom to create a world worthy of the name due to the restrictions imposed.