;---------------------------------------------------------------
;
;	this file contains the filenames of the
;	the soundtracks for the different races
;	and the fade-in-times for each soundtrack in milliseconds(!!)
;
;---------------------------------------------------------------

;-------------------------------------------------------------------------------
;---Roman soundtracks---
;-------------------------------------------------------------------------------
[ROMANSOUNDTRACKS_SETTLE]
{
	ROMAN0 = "Snd/m_romans_settle.m4a"
	ROMAN1 = "Snd/m_romans_fight.m4a"
}
[ROMANSOUNDTRACKS_SETTLE_FADETIME]
{
	ROMAN0 = 2500
	ROMAN1 = 2500
}

[ROMANSOUNDTRACKS_FIGHT]
{
	ROMAN0 = "Snd/m_romans_fight.m4a"
}
[ROMANSOUNDTRACKS_FIGHT_FADETIME]
{
	ROMAN0 = 2500
}


[ROMANSOUNDTRACKS_SEA]
{
	ROMAN0 = "Snd/m_romans_settle.m4a"
}

[ROMANSOUNDTRACKS_SEA_FADETIME]
{
	ROMAN0 = 2500
}

[ROMANSOUNDTRACKS_DARK]
{
    ROMAN0 = "Snd/m_romans_fight.m4a"
}

[ROMANSOUNDTRACKS_DARK_FADETIME]
{
	ROMAN0 = 2500
}

;-------------------------------------------------------------------------------
;---Maya soundtracks---
;-------------------------------------------------------------------------------
[MAYASOUNDTRACKS_SETTLE]
{
	MAYA0 = "Snd/m_mayans_settle.m4a"
	MAYA1 = "Snd/m_mayans_fight.m4a"
}
[MAYASOUNDTRACKS_SETLLE_FADETIME]
{
	MAYA0 = 2500
	MAYA1 = 2500
}

[MAYASOUNDTRACKS_SEA]
{
	MAYA0 = "Snd/m_mayans_settle.m4a"
}

[MAYASOUNDTRACKS_SEA_FADETIME]
{
	MAYA0 = 2500
}

[MAYASOUNDTRACKS_FIGHT]
{
	MAYA0 = "Snd/m_mayans_fight.m4a"
}

[MAYASOUNDTRACKS_FIGHT_FADETIME]
{
	MAYA0 = 2500
}

[MAYASOUNDTRACKS_DARK]
{
    ROMAN0 = "Snd/m_mayans_fight.m4a"
}

[MAYASOUNDTRACKS_DARK_FADETIME]
{
	MAYA0 = 2500
}

;-------------------------------------------------------------------------------
;---Viking soundtracks---
;-------------------------------------------------------------------------------
[VIKINGSOUNDTRACKS_SETTLE]
{
	VIKING0 = "Snd/m_vikings_settle.m4a"
	VIKING1 = "Snd/m_vikings_fight.m4a"
}

[VIKINGSOUNDTRACKS_SETTLE_FADETIME]
{
	VIKING0 = 2500
	VIKING1 = 2500
	
}

[VIKINGSOUNDTRACKS_SEA]
{
	VIKING0 = "Snd/m_vikings_settle.m4a"
}

[VIKINGSOUNDTRACKS_SEA_FADETIME]
{
	VIKING0 = 2500
}


[VIKINGSOUNDTRACKS_FIGHT]
{
	VIKING0 = "Snd/m_vikings_fight.m4a"
}
[VIKINGSOUNDTRACKS_FIGHT_FADETIME]
{
	VIKING0 = 2500
}

[VIKINGSOUNDTRACKS_DARK]
{
    VIKING0 = "Snd/m_vikings_fight.m4a"
}

[VIKINGSOUNDTRACKS_DARK_FADETIME]
{
	VIKING0 = 2500
}


[MENUSOUNDTRACKS_STARTMENU]
{
    MENU0 = "Snd/m_title_settlers.m4a"
}

[MENUSOUNDTRACKS_CREDITS]
{
    MENU0 = "Snd/m_title_settlers.m4a"
}

[MENUSOUNDTRACKS_WIN]
{
    MENU0 = "Snd/m_win.m4a"
}

[MENUSOUNDTRACKS_LOSE]
{
    MENU0 = "Snd/m_lose.m4a"
}