Platform: OpenFeint Android SDK 1.7.1

Readme.html for OpenFeint Android SDK 1.7.1
Release date 2.2.2011
Release Notes Copyright (c) 2009-2011 Aurora Feint Inc.
All Rights Reserved.

OpenFeint Android Quick Start Guide

To start developing your first OpenFeint-enabled game on Android are:
  1. Register your game on the OpenFeint developer site
  2. Build and run the OpenFeint Sample Application
  3. Get familiar with OpenFeint features in the Sample App
  4. Integrate OpenFeint into your game
  5. Add OpenFeint features to your game
  6. Work with test users
  7. Obfuscate your code with ProGuard
  8. The approval process
  9. Learn more about OpenFeint

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  • Work with test users

    For information about how to use the OpenFeint test users functionality which enables user data accumulated during development and testing to be purged from the server, see http://support.openfeint.com/dev/test-users/
  • Obfuscate your code with ProGuard

    We recommend that you obfuscate your application code before release. For your convenience ProGuard config is integrated with our example. You should download android SDK2.3 or above, it has ProGuard built in. ProGuard integrates easily with Ant but cannot be integrated into the Eclipse build process. Reference http://developer.android.com/guide/developing/other-ide.html for help in setting up an Ant build environment.

    Be sure to copy or merge proguard.cfg from OpenFeint's example application and place them into your Android project's root directory.

    If you experience any issues co-existing with Eclipse you might want to modify your local.properties file to re-direct the out.classes.dir to the same spot as Eclipse by default:

    out.classes.dir=bin/ 

    Building with ant debug or ant release will now obfuscate your code as part of the build process.

    To make a build without obfuscation for whatever reason, simply set the property noobfuscate to true:
    ant -Dnoobfuscate=true debug ant -Dnoobfuscate=true release