Fallout for PocketPC (beta version) | |
Users Manual | |
Software version :
0.002 beta |
Minimal system requirements :
OS: PocketPC 2002, Windows Mobile
2003/SE
Memory: 12 MB free space
Free disk space:
7,5 MB
Video: qVGA
CPU: 250-300 Mhz
Recommend system requirements:
OS: PocketPC 2002, Windows Mobile
2003/SE, WM5*
Memory: 19 MB free space
Free disk space:
7,5 MB
Video: qVGA
CPU: 400 Mhz
*Possible,
will not working on devices with 3D accelerator
Restrictions/features of the current version
-
Absence of algorithm of avoid barrier
-
Absence of algorithm of theft and fighting
-
At the disposal of the player there
is one game level showing to an opportunity of realized algorithms of "engine" of
game
-
Presence of insignificant mistakes
in algorithms of behavior of characters
- In game realized 3 full quests
Q: whether there Will
be a version with support of a handheld computer with VGA the display?
A: probably, yes. But
after all will be developed other функционал
for qVGA versions.
Q: When there will be
a following version of game?
A: roughly to the middle
of 2007 since I wish to make the interpreter simple script language to make the
editor of maps and scripts. And also to realize algorithms of trade, larceny and
fights.
All can be carried out adjustments
of game by means of change of necessary parameters in a file config.cfg:
music_volume = {the Level of loudness of music
in game **}
sfx_volume = {the Level of loudness of sound effects in game **}
** Integer value,
can accept values from 0 up to 255.
The agreements accepted by development of graphic representations of characters
Images of characters should be placed
in folder Graphics, in subdirectory c by a name of the character. Each kind of actions
should have 6 conditions: the east (E), the West (W), northeast (NE), northwest
(NW), a southeast (SE), a southwest (SW); written down in the form of separate graphic
files. The name of each file should consist of the following a component:
<weapon_name>_<current_state >_<world_side>.bmp.
In the current version following
kinds of a condition of the character are realized:
wait, walk, run, action. And, conditions
wait and
walk should exist necessarily! The configuration file should be applied
on each of kinds of images with a name: <weapon_name>_<current_state>.cfg
.
Note.
weapon_name – This name the identifier of the weapon which is accepted for all
game as a whole. I.e. in a folder with images for the stock, the given weapon will
have the same name, as well as in the names describing the character. Each configuration
file of images should contain following parameters:
frames_count = Quantity of the staff in the image;
move_offset = Displacement of the character at
moving (in pixels);
animation_sleep = the Delay before display of each
staff (in miles seconds)
The agreements accepted by development/translation of dialogues
Dialogues of characters, the description
of subjects of stock, game messages are placed in folder Maps and in subdirectory
with a name of a card (it is set in the editor/script) in the form of text files.
Each line in a text file should satisfy to following conditions :
Possible file names :
game_discr.txt
- a descriptor of the interface and the basic messages of game. Should be in the
single copy and be radically folders Maps. In it to contain special identifiers
on which the program defines their accessory to the certain game process.
invent_discr.txt
- a descriptor of objects of stock
***.
Each object of stock should contain 2 descriptions (one
full, another - reduced);
discr.txt
- a descriptor of game messages ***;
dialog _<character_name> .txt - a descriptor of dialogues of characters. Where
<character_name> - a name of the
character (it is set in the editor/script) for which dialogues are stored in this
file. And, it
is necessary to remember, that words of the character have the identifier multiple
5, it under the order followed with possible answers of the
user (a maximum - 4).
*** Uniform file
which should be in each subdirectory, describing the specified game map (level).
The author of the project Velmaskin
Nikita Aleksandrovich aka maskin, (C)
The purposes of the project:
Creation free-of-charge (with the closed code) a game RPG-engine with high-grade
editors of game maps and scripts, for creation freely distributed RPG-Tactic games.
Attention: the User can
change existing images (sprites), sound effects, music in game at own discretion.
The author does not bear the responsibility for actions of the user !