Fallout for PocketPC (beta version)
 Users Manual
Software version : 0.002 beta

 

   

           System requirements

   

Minimal system requirements :

OS: PocketPC 2002, Windows Mobile 2003/SE

Memory: 12 MB free space

Free disk space:  7,5 MB

Video: qVGA

CPU: 250-300 Mhz

   

Recommend system requirements:

OS: PocketPC 2002, Windows Mobile 2003/SE, WM5*

Memory: 19 MB free space

Free disk space:  7,5 MB

Video: qVGA

CPU: 400 Mhz

*Possible, will not working on devices with 3D accelerator

   

Restrictions/features of the current version

   

-         Absence of algorithm of avoid barrier

-         Absence of algorithm of  theft and fighting

-         At the disposal of the player there is one game level showing to an opportunity of realized algorithms of "engine" of game

-         Presence of insignificant mistakes in algorithms of behavior of characters

-         In game realized 3 full quests

 

F.A.Q.

   

Q: whether there Will be a version with support of a handheld computer with VGA the display?

A: probably, yes. But after all will be developed other функционал for qVGA versions.

   

Q: When there will be a following version of game?

A: roughly to the middle of 2007 since I wish to make the interpreter simple script language to make the editor of maps and scripts. And also to realize algorithms of trade, larceny and fights.

Control

   

  1. Scroll a game map. It is carried out by pressing stilys on the areas which have been led round by yellow lines or by means of buttons of joystick. Scroll of map cards it is possible only on 4 parties of light (the north, the south, the West, the east).
  2. Run. For transition in a mode of run it is necessary twice tap stilys in a final point of arrival of a unit

   

Game setup

   

All can be carried out adjustments of game by means of change of necessary parameters in a file config.cfg:

music_volume = {the Level of loudness of music in game **}

sfx_volume = {the Level of loudness of sound effects in game **}

** Integer value, can accept values from 0 up to 255.

   

The agreements accepted by development of graphic representations of characters

   

Images of characters should be placed in folder Graphics, in subdirectory c by a name of the character. Each kind of actions should have 6 conditions: the east (E), the West (W), northeast (NE), northwest (NW), a southeast (SE), a southwest (SW); written down in the form of separate graphic files. The name of each file should consist of the following a component: <weapon_name>_<current_state >_<world_side>.bmp.

In the current version following kinds of a condition of the character are realized:

wait, walk, run, action. And, conditions wait and walk should exist necessarily! The configuration file should be applied on each of kinds of images with a name:  <weapon_name>_<current_state>.cfg .

Note. weapon_name – This name the identifier of the weapon which is accepted for all game as a whole. I.e. in a folder with images for the stock, the given weapon will have the same name, as well as in the names describing the character. Each configuration file of images should contain following parameters:

frames_count = Quantity of the staff in the image;

move_offset = Displacement of the character at moving (in pixels);

animation_sleep = the Delay before display of each staff (in miles seconds)

   

The agreements accepted by development/translation of dialogues

 

 

 

Dialogues of characters, the description of subjects of stock, game messages are placed in folder Maps and in subdirectory with a name of a card (it is set in the editor/script) in the form of text files. Each line in a text file should satisfy to following conditions :

  1. Should have own identifier
  2. The given lines should be concluded in braces
  3. The length of data of one identifier should not exceed 255 symbols
  4. Symbol "|" (vertical line) used to be made by a symbol carry of a line (in game process)

   

Possible file names :

game_discr.txt - a descriptor of the interface and the basic messages of game. Should be in the single copy and be radically folders Maps. In it to contain special identifiers on which the program defines their accessory to the certain game process.

invent_discr.txt - a descriptor of objects of stock ***. Each object of stock should contain 2 descriptions (one full, another - reduced);

discr.txt - a descriptor of game messages ***;

dialog _<character_name> .txt - a descriptor of dialogues of characters. Where <character_name> - a name of the character (it is set in the editor/script) for which dialogues are stored in this file. And, it is necessary to remember, that words of the character have the identifier multiple 5, it under the order followed with possible answers of the user (a maximum - 4).

*** Uniform file which should be in each subdirectory, describing the specified game map (level).

Copyright

   

The author of the project Velmaskin Nikita Aleksandrovich aka maskin, (C) Belarus, 2006-2007. Game is absolutely free-of-charge software product.

The purposes of the project: Creation free-of-charge (with the closed code) a game RPG-engine with high-grade editors of game maps and scripts, for creation freely distributed RPG-Tactic games.

Attention: the User can change existing images (sprites), sound effects, music in game at own discretion. The author does not bear the responsibility for actions of the user !